Perfect Misdeed

This exhibition, as Lin Xin’s first solo, will give a broad overview of her artistic career. This exhibition is centered around “perfect misdeed”, which is intended to bring into focus the fact that we and our society are inviting self¬destruction and heading for the other extreme if we indulge ourselves in our restless pursuit of perfection, change, “development”, “progress”, etc. The virtual has conquered the real, as is common in virtual images in film and TV production, in virtual hi¬fi sound, and in virtual language via computer codes. After tearing itself away and defeating its counterpart in the real world, the virtual that used to belong to the mirror images is no longer new to human beings who have thus been reduced to its substitute—reality is dispelled while virtuality prevails. In addition, we have got lost in our effort to change ourselves and the world, to which we can be actually no rival in terms of modification. Such is the basic weakness of our history. Human limitations in fact turn all our actions into misdeeds as it will be disastrous once everything changed starts to counterattack. A recurring “simulacrum” in Lin Xin’s recent works is “humanoids”. They are made of electric wires, electronic components, plug, machines and metal, rich in variety, cold and science and technology based. “She” is cast in an exquisite and ideal image, both physically and physically, in various virtual contexts; “she”, elegant and delicate, bright and attractive, gender specific and capable of emotions, sometimes with multiple masks, holds talks and play games with herself in a strange virtual space of self and social space. Her art seems to unfold “an ideal future”: variety of the body, equal individual potential and telepresence, individual perceptive possibilities, individual environment, individual effort to keep their individual reality. Our skin, natural outer cover, will be broken. Our faces, artificial social masks, will be reinforced and diversified. Lin Xin’s works are centered on simulacrum, a creative symbol, i.e., an image that, without the original (artificial ones) can be limitlessly reproduced and that, without a specific signified a representational symbol would have, constitutes a self¬sufficient world of self reference (the image is not related to reality but goes beyond it). In addition, everything seems to freeze at that instant, and the fluidity and naturalness are nowhere to be found in her works. It takes place in the virtual reality that, seemingly familiar and strange as well, goes beyond time and space. “Cool Art” is an “artistic” world composed of simulacra, virtual reality, which, compared with the traditional easel painting, keeps us far removed from the aesthetic object (the painting in this case), and the strong impact of alienation and indifference is felt both psychologically and visually. According to Lin Xin, “Changes in the context, in the media, and in the ways of perception and existence, will surely result in changes in our way of thinking and creation.” “My works, intended to serve as a bridge connecting the virtual digital world and the real world of images, are my reflections about the two increasingly complicated worlds.” (Lin Xin) The virtual culture in our age not only comes to an increasingly important position but also forces us to make new reflections and form new thinking patterns so as to adapt to these cultural changes. Electronic media, such as TV, computer and the Internet, are changing the relation between art and reality in a more radical way and giving rise to simulation and simulacra. The virtual reality and virtual culture help Lin Xin to form her own artistic features that are unique in this age